COOMS
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記憶
Concept v0.1AI-native fictionCharacter collectingPersistent worlds

Collect characters.
Create stories.
Build worlds.

COOMS is an AI-native anime universe where every character has a story, every choice leaves a memory, and every adventure becomes part of your collection. Characters remember you. Stories react to you. Worlds change because of you.

I am a
No spam. Early access + founding-player memory card.
05
memory layers
per character
03
narrative modes
story · chat · world
∞
timelines
one character, yours alone
00
story arcs
locked behind rare pulls
Aria Veyne, Arcane Scholar
ID · CHR-0001World · Aetheris
Aria VeyneSSR
Arcane Scholar · Astral Conservatory
アリア
Affinity71
Trust48
Memories23
Persistent memory✦キャラクター✦Branching AI fiction✦物語✦Memory cards✦記憶✦Living worlds✦世界✦Your timeline, your version✦コレクション✦Seasonal world events✦絆✦Persistent memory✦キャラクター✦Branching AI fiction✦物語✦Memory cards✦記憶✦Living worlds✦世界✦Your timeline, your version✦コレクション✦Seasonal world events✦絆✦
01The conceptコンセプト

The concept: Not a gacha. Not a chatbot.
A universe that remembers you.

Traditional gacha treats characters as static cards. AI chat apps treat them as isolated, forgetful bots. COOMS characters have persistent memories, relationships, possessions and ongoing storylines — and the story itself is the core gameplay system.
Summoning a character
01収集

Collect characters

Summon and unlock original AI characters with distinct looks, personalities, backstories and rarities — each one shaped uniquely by you.

A branching living story
02物語

Experience living stories

Branching AI fiction that reacts to your choices and remembers past events, relationships, items and world history.

A collection of outfits and artifacts
03所蔵

Build a collection

Earn outfits, accessories, backgrounds, artifacts and Memory Cards — collectibles with real in-story utility, not just shelf value.

The persistent world of Aetheris
04世界

Influence persistent worlds

Characters inhabit shared settings with lore, factions and seasonal events. Your story is personal; the world is shared.

02Character systemキャラクター

Character system: One canon. Infinite timelines.

Every character has an immutable canonical identity, authored by the studio or creator — and a private, persistent instance that belongs to you. Two players can own Aria. Their Arias will not be the same person.
Canonical definitionImmutable
Aria Veyne, Arcane Scholar

Aria Veyne

SSR
Arcane Scholar
ReservedCuriousCalculating
Background
Former academy researcher
Motivation
Recover forbidden knowledge
Affiliation
Astral Conservatory
World
Aetheris
Identity
Name, appearance, lore, world affiliation
Psychology
Traits, values, fears, motivations
Behavior
Speech style, habits, conflict responses
Relationships
Allies, rivals, family, history
Narrative
Backstory, secrets, arcs, quest hooks
Collectibility
Rarity, variants, outfits, voice packs
Personalized instancesMutable · player-owned
Aria in the Winter Scholar outfit
Player A
Aria / Winter Scholar
Affinity
85 / 100
Relationship
Trusted confidant
Development
More open and trusting
Storyline
The Lost Library
Outfit
Winter Scholar
Key memory
Saved you in Chapter 3
Aria in the Royal Archivist outfit
Player B
Aria / Royal Archivist
Affinity
34 / 100
Relationship
Academic rival
Development
More competitive
Storyline
Academy Conspiracy
Outfit
Royal Archivist
Key memory
Defeated you in a duel

// Personalization without generating a new canonical character for every player. Canon is versioned, so authored updates never silently rewrite your history.

Founding roster · preview
Five more souls are waiting in Aetheris.
Kael Ardent
SSR
カエル
Kael Ardent
Flame Knight
Mirelle Sol
SR
ミレル
Mirelle Sol
Sun Priestess
Noct
SSR
ノクト
Noct
Shadow Runner
Professor Ilya Marr
SR
イリヤ
Ilya Marr
Astral Professor
Rin Hoshizora
R
リン
Rin Hoshizora
Gadget Artificer
03Core loopループ

Core loop: Every interaction writes your history.

The distinction from conventional gacha: the story is the gameplay — not a narrative layer bolted onto combat.
  1. 1→

    Discover

    Obtain a character or meet one inside a story.

  2. 2→

    Interact

    Chat, explore, quest and make consequential decisions.

  3. 3→

    Progress

    Build affinity, uncover lore, change their personal history.

  4. 4→

    Collect

    Earn currencies, outfits, illustrations and memories.

  5. 5↺

    Expand

    Unlock characters, locations, chapters and dynamics.

04Interactive fictionインタラクティブ

Interactive fiction: Authored scaffolding.
Generative freedom.

Pure AI stories wander, repeat and forget. COOMS stories are built on authored premises, plot beats, scene objectives and branching endings — the AI performs within them, so long-form fiction stays coherent and your choices stay meaningful.
Story Mode
物語モード

Story Mode

Structured interactive fiction: authored plot beats with AI-generated narration, dialogue and branching choices across scenes and chapters.

ChaptersBranchingEndings
Character Mode
対話モード

Character Mode

Open-ended conversation and roleplay with a persistent character. Intimate, spontaneous, no chapter required — and still remembered.

Free chatMemoryAffinity
World Mode
世界モード

World Mode

Sandbox exploration of a living setting. Travel, meet multiple characters, accept quests and trigger world events.

SandboxQuestsEvents
Live demo · try a choice
Every choice is a state transition.
Illustrative — the real engine generates the next scene from new state.
Chapter 04: The Sealed Archive
Chapter 04 · The Sealed Archive
ARIA VEYNESSR

“I need you to understand something. If we open this book, there's no guarantee the academy will let either of us leave.”

Her fingers tighten around the book's worn leather cover. She glances toward the sealed door.

What will you do?
State inspector
Relationship · aria#p_0x7f3
affinity71/100
trust48/100
Event log
00:41:02scene.entersealed_archive
00:41:09memory.retrievech03.rescue (episodic)
00:41:10director.objectivereveal_or_escalate
00:41:12awaiting player input_
Validator
✓ canon.consistent
✓ rules.prerequisites
· state.transition.committed
The LLM narrates. The rules engine decides. Every choice commits a validated state transition.
05Memory engine記憶の構造

Memory engine: They don't just recall chat logs.
They remember what mattered.

Instead of stuffing entire histories into a prompt, memory is structured: typed, timestamped and tied to the event that created it. The model proposes; a deterministic game layer decides what is stored and what changes.
Context assembly
Canonical identityStable facts, personality, world lore
Working memoryCurrent scene and recent dialogue
Episodic memoryImportant events, decisions, promises
Relationship stateAffinity, trust, rivalry, bonds
World stateQuests, locations, events, inventory
▼ ▼ ▼
Context assembly + LLM
Generates character behavior and story dialogue
Narrative engine · the LLM is the storyteller, not the authority
M-01
Narrative Director
Scene objectives, pacing, dramatic tension
M-02
Character Agents
Consistent decisions and dialogue
M-03
World Simulator
Locations, relationships, flags, events
M-04
Rules Engine
Unlocks, inventory, currencies, prerequisites
M-05
Memory Manager
Extracts and retrieves what mattered
M-06
Content Validator
Continuity, safety, structured outputs
// canonical pipeline
StoryEvent → StateTransition → Memory → GeneratedAsset
06Memory cards思い出カード

Memory cards: Your story moments, made collectible.

When something significant happens in your story, COOMS mints a Memory Card: an AI-generated illustration, a short passage, the date, the characters involved and a canonical record of what actually happened. No one else can have yours.
A Promise Beneath the Stars
Unique memory · player-owned#0007

A Promise Beneath the Stars

Aria remembered the night you promised to return to the observatory together.

Aria Veyne · You2026.10.08 · Ch.07
The Duel at Dawn
Ch.05
The Duel at Dawn
The Lost Library
Ch.06
The Lost Library
Lanterns of Aetheris
Event
Lanterns of Aetheris
Illustration
Generated asynchronously from the canonical event record
Story reference
Characters can recall it; future scenes can build on it
Personal gallery
Display your timeline as a collection of moments
Shareable
Publish publicly — only with your permission
07Collect & progressコレクション

Collect & progress: Collecting that deepens the story — never gates it.

Rarity shapes visual presentation, cosmetic scarcity and collection goals. Essential story arcs are never locked behind rare paid pulls, and characters and key narratives are earnable through play.
Characters

Characters

Playable personalities, narrative routes, unique memories

Cosmetics

Cosmetics

Outfits, hairstyles, accessories, backgrounds

Memory Cards

Memory Cards

Significant story moments as persistent keepsakes

Artifacts

Artifacts

Items that unlock interactions, places and options

Rarity distributionIllustrative
Common65%
Rare25%
Epic8%
Legendary2%
Economy · three currencies, no more
CurrencyEarned throughUsed for
◆ CoinsStories, quests, daily activityCommon cosmetics, standard unlocks
◆ CrystalsPurchases, achievements, limited rewardsPremium cosmetics, story packs
◆ Memory ShardsCharacter milestonesMemory upgrades, special story unlocks
08Persistent worlds永続する世界

Persistent worlds: Your story is yours.
The world is shared.

Thousands of players live personal AI-generated scenes inside the same seasonal event. Their structured decisions aggregate into a single world outcome — so the world truly changes, without anyone's conversation rewriting shared canon.
The Shattered Eclipse
Seasonal world event · concept

The Shattered Eclipse

Astral Conservatory42%
Crimson Covenant35%
Gilded Synod23%
Sample data · faction standingsT−06d 14h
L1

Global canon

Shared across all players
“The Astral Academy exists”
L2

World season

Shared across a group or server
“The academy is attacked”
L3

Personal timeline

Individual player
“Aria trusts you and joins your quest”
09Concept art galleryギャラリー

Concept art gallery: Welcome to Aetheris.

Concept art from the first world: an arcane academy floating above the clouds, where forbidden knowledge, rival factions and old promises collide.
Astral Conservatory at night
Astral ConservatoryFIG.01
Rooftop at sunset
Rooftop, golden hourFIG.02
Familiar
Crystal familiarFIG.03
Night market
Night marketFIG.04
Rival
The rivalFIG.05
Train to Aetheris
Train to AetherisFIG.06
Creator Studio
Phase 03 · Coming later
10Creator studioクリエイター

Creator studio: Bring your characters to life. We run the engine.

Creators supply structured narrative data and art. COOMS provides AI inference, memory, the game engine, presentation and monetization infrastructure.

+ Characters
+ Worlds
+ Campaigns
+ Cosmetics
+ Lore expansions
+ Licensing
Discovery query

› a morally ambiguous detective in a cyberpunk city with slow-burn mystery and meaningful choices_

11Our principles約束

Our principles: Built to be loved, not to exploit love.

AI characters are powerful. We hold ourselves to design commitments that put players first.
P.01

Story is never paywalled

Characters and key narratives are earnable through play. Rarity is cosmetic.

P.02

Transparent pricing

Fixed-price cosmetics first. Clear odds and spending limits wherever randomness exists.

P.03

No emotional pressure

Characters will never guilt you, threaten to leave, or ask you to pay to make them feel better.

P.04

Honest AI

Characters are fiction. We don't claim real feelings or reward dependency.

P.05

Your memories, your consent

Cross-player memory sharing and public galleries are always opt-in.

P.06

Safety from day one

Age-appropriate defaults, moderation and reporting are platform requirements, not add-ons.

12Roadmapロードマップ

Roadmap: Game-first. Platform-ready.

We start with an excellent original fictional experience — built on reusable data structures for characters, stories, memories and assets, so the creator platform can open later.
  1. 01In progress

    Validate the fiction

    One character, one ten-chapter campaign, narrative memory and relationship progression.

    Success criterion
    Players return to continue the story — no gacha required.
  2. 02Next

    Collectibles

    Expanded roster, progression rewards, illustrated Memory Cards, fixed-price cosmetics.

    Success criterion
    Collecting increases retention.
  3. 03Planned

    Creator publishing

    Character creation, world templates, story editing, moderation tools, limited listings.

    Success criterion
    Creators publish great experiences without us.
  4. 04Planned

    Shared worlds

    Cross-character stories, seasonal events, communities and permitted asset transfers.

    Success criterion
    Characters gain value through cross-experience use.
13FAQ

COOMS FAQ: Questions, answered.

What is COOMS?+

An AI-native fiction platform: collect original anime characters with persistent memory, play branching stories that remember your choices, and take part in shared, evolving worlds.

Is it a gacha game?+

Collecting is part of it, but the story is the core gameplay. Essential story arcs are never locked behind rare paid pulls.

How is this different from AI chat apps?+

Characters have structured, persistent memory, authored canon and real game state. Stories have plot, pacing and endings — and your choices create collectible Memory Cards.

When does it launch?+

We're building Phase 01 now: one character and a ten-chapter campaign. Waitlist members get first access.

Can I create my own characters?+

Creator publishing is planned for Phase 03. Pick “Creator” when you join the waitlist and we'll invite you to early studio tests.

Enter Aetheris
物語は、あなたを覚えている

Join the COOMS waitlist: The story remembers you.
Be there for chapter one.

Join the waitlist for early access, a founding-player Memory Card, and a say in what Aetheris becomes.

I am a
No spam. Early access + founding-player memory card.